


I do think people are scared these games are too hard for them, and I think it's less about ability and more about drive. I dont think there's a more gratifying feeling in gaming than conquering a good Souls boss, but I understand mileage varies. If that's something you feel like you can do, go for it. The last two bosses i beat easily took me 20-30 tries a piece, I'm talking about three hours each of doing nothing but fighting them and slowly climbing that hill. I'd say four to five tries is probably average, and this game even more than Souls is about memorizing enemy movements and anticipating attacks after knowing the animations and combos, so I beat far less bosses on my first try in this than I did in Souls. I think if you like Souls you'll like this, and depends on how frustrated you get, you hit pockets of confidence where you can kill bosses in a couple tries, and then there will always be a few that will destroy you over and over again. It may feel like you'll never obtain competency, and that you're wasting time fighting and dying with no progression, but the progression is in the learning, and you WILL eventually figure it out if you commit to continuing to try.īut to answer your question, no, I dont think this is any more friendly to newcomers, except maybe if your personal taste just likes the aesthetics and combat style more. This game, along with souls, WILL require you to push yourself past the point where you feel like giving up before you're really going to start loving it. Maybe they can make same feel for "slash" things? i don't really know.I dont think it's more friendly for newcomers to be honest, and for as much as is said about the leveling and stat systems being gone, you are definitely still filling XP bars, upgrading health, upgrading attack, learning skills etcĪside from the combat being more precise and demanding, the surrounding trappings are still very much that of a souls game, except it's actually easier to lose your XP and money than ever before.ĭont come into this expecting it to click ir you bounced off the difficulty of the old Souls games. I'm sure there are way better methods to solve this, but denying every possible solution is not the way to reject something. Even if it's 1vs 4, there are tactics that can be used like backing up to keep players in front of the boss, jump away, aoe attack to force players to move away etc. Remember grustrag III? That's already 3 vs 4.

Warframe need bosses and way to kill them wihout weapons cuz weapons are simply op Its either something that doesnt work with the game, something that makes bosses a joke(everyone's a sergeant) or something too punishing where you have to stay there for hours. Everyone likes to S#$ on how bosses are designed in this game, but i've yet to see anyone to propose something that will change bosses design competely and make them better. And also its really hard to desing something better than bosses we currently have. Now im not saying that current bosses with stage gating and spongeHP are greatest thing ever, im just saying that system you propose will not work. We cant make Sekiro bosses work in warframe, it is not possible. Imagine Sekiro but you can play with a friend - all bosses suddenly gonna become a joke. Its either something that doesnt work with the game, something that makes bosses a joke(everyone's a sergeant) or something too punishing where you have to stay there for hours.Īs for bosses, as i said, game isnt singleplayer. Everyone likes to sh*t on how bosses are designed in this game, but i've yet to see anyone to propose something that will change bosses design competely and make them better. Like about 6 years past.Īs for bosses, as i said, game isnt singleplayer. For normal mobs - are you actually serious? Make people work their ass for every kill? Nothing wrong with that style of games, be we're long past that possibility. So it'll definitely be different thing, but it should work(?).
